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NPC Generator

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Advanced [show]


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears red trousers with violet and grey striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His auburn hair is singed and shortened. He has brown eyes and a red hat with a violet feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the east, but his parents moved at a very young age to the south. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he is content

Ideals: Artistic. Flaws: Ugly, Mundane, Disease. Bonds: Immigrant. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Gerald Enfield, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)11 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan armored body suit, with a simple yellow line shooting up and back down. His brown hair is drawn into a tight pony tail with a skull scrunchie. His eyes are hazel and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor.

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Lindsay, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)9 (-1) 7 (-2)8 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Raymond Walpole, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raymond was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Insane. Bonds: Poor, Criminal record, Family. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Raymond Walpole, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Backpack.


Social Check DCs


Clerebold Nash, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is thinning but still full. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. A freak accident while working with his Shipwright mother left him crippled. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Nash, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Bullseye lantern. 1 Bullseye lantern. 1 Superior lock. 1 Climber’s kit.


Social Check DCs


Alexandre Langley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. His chestnut hair is braided into rings. His violet eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can't help but pocket interesting objects he comes across

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Criminal record, Family. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Alexandre Langley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Religion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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