Heward Sydney, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown top hat and brown clothes. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Heward hails from a village terrorized by goblins. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero
Flaws: Terse. Bonds: Religious, Enemies, Adventurer, Debt. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 18000 cp.
Gerald Badger, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a black tunic with tan highlights, and long green pants that bunch up around his shoes. His skin is also unnaturally pale. His white hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Immigrant, Military, Rich. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Don Haley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His silver hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Sellsword in town.
History: He was born several months after his mother was called into army service. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He has drifted from career to career and currently works as a Sellsword.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Military. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 pp.
Trym Colton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. His chestnut hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Masseuse profession.
History: Born in the south his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Apothecary.
Motivation: Seeks redemption; and he has decided he is irredeemable
Flaws: Racist. Bonds: Job, Poor, Nature, Criminal record. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Drogo Clare, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a white tunic with red highlights, and long brown pants that bunch up around his shoes and is in decent physical shape. He wears his chestnut hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast island. A freak accident while working with his Carpenter mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Flaws: Disease, Antagonistic. Bonds: Mentor, Nature, Adventurer, Family. Occupation: Cook
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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