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Advanced [show]


Rolf Barney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Slave Trader uniform. His chestnut hair is styled in orderly dreadlocks. This hazel eyed southerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich southern family. A gifted student he started as a Bellfounder, but he got bored and became a Slave Trader. He inherited the family business which he has now maintained for 13 years.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Rolf Barney, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)10 (+0) 6 (-2)9 (-1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Dean Coombs, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a yellow shirt with thin green vertical stripes and brown pants. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Disciplined. Bonds: Adventurer, Rich, Immigrant. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Dean Coombs, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Read, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He uses money and sex appeal to get what he needs; and wants his loneliness to end

Flaws: Secretive. Bonds: Attractive, Adventurer, Rich, Has a crush. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Adelard Read, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)10 (+0) 12 (+1)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Aldous Snowdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. His blonde hair is still thick. His eyes are blue and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Aldous studied abroad. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Depressed, Fearful. Bonds: Rich. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Aldous Snowdon, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish chestnut hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Tim Tyndall, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Lapis lazuli (14 gp). Rhodochrosite (14 gp). Eye agate (14 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs

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