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NPC Generator

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Advanced [show]


Lance Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. His hair is long and blonde with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lance is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has achieved small success as a Marshal.

Motivation: Sabotage a competitor.

Ideals: Opinionated, Justice. Flaws: Mundane. Bonds: Job. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Lance Cumberbatch, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Celestial, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. Malachite (14 gp).


Social Check DCs


Dean Kinsley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. His brown hair is matted, messy, and big. His fierce violet eyes like to dwell on things.

Personality: He is mildly Human supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Tanner business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Ugly, Racist, Antagonistic. Bonds: Job, Criminal record. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Dean Kinsley, Male Human Fighter 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Ainsley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black cloak and cross-gartered green stockings. His black hair is cut short. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north to a Animal Trainer, Roger learned a great deal about his mother's area of expertise. His childhood dream was to be a Healer, but he was a colossal failure. He has achieved small success as a Animal Trainer.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Job, Immigrant. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Roger Ainsley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)11 (+0) 8 (-1)16 (+3)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Freshwater pearl (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Kenley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker. Bonds: Poor, Immigrant, Adventurer. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Miles Kenley, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp.


Social Check DCs


Theodoric Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair, while still mostly blonde, has prominent grey streaks. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and he is greedy

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Branson, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills History +5, Performance +3
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Hematite (15 gp). Amethyst (60 gp). Zircon (60 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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