Odo Kenley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and dresses in black turtlenecks beneath a red coat with brown slacks. His skin is also unnaturally pale. His auburn hair is still thick. He has gray eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He has worked as a Laborer like his father before him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Lance Winterbourne, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His red hair is cut short. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Lance was born the youngest of three triplets. While studying, he fell in love. They married and had a son. By chance he met his brother recently and the two have been together since.
Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well
Flaws: Shy, Fearful. Bonds: Family, In love, Religious. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Cory Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a green costume with the symbols of the four houses of cards on his torso. His silver hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Fighting. Flaws: Hedonist, Depressed. Bonds: Military, Job. Occupation: Barkeep
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Solomon Wellington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright tan suits and hats. His brown hair is long and unkept. His eyes, though not visible through his cowl, are brown.
Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.
History: Solomon hails from a village terrorized by orcs. In his 11th year, his parents were killed by a orcs raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Ugly, Fearful, Insomniac, Insane. Bonds: Enemies. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
John Soames, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His silver hair is knotted and matted. His blue eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: John hails from a village terrorized by drow. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Selfish. Bonds: Attractive, Job, Enemies, Military. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
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