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NPC Generator

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Advanced [show]


Robert Altham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Robert hails from a village terrorized by orcs. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Enemies, Mentor. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Robert Altham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills Athletics +1, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 13000 cp. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Hugh Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, green cloak. He has no hair. His eyes are a pleasant gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Bellfounder. He has worked as a Bellfounder like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Religious, Job. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Hugh Cornish, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Henry Harper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts, and carries daggers. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Henry was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has drifted from career to career and currently works as a Masseuse.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Philantrophist. Bonds: Criminal record, Job, Immigrant. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Henry Harper, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Gerard Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears bulky blue painted plate armor. His white hair is unkempt and raggedy. His fierce amber eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Selfish, Secretive. Bonds: Poor, Religious. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Gerard Atterton, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears just a blue suit. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Hugh Marleigh, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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