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NPC Generator

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Advanced [show]


Solomon Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His tied-back hair is golden. His eyes are likewise amber.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. Solomon was born on a far northern plains where he grew up under the tutelage of his father, an expert Dyer. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive, Selfish. Bonds: Poor, Nature, Immigrant. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Solomon Sheldon, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)14 (+2) 5 (-3)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 7
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


John Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

John Cumberbatch, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)16 (+3) 10 (+0)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Nicholas Northcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. His black hair is slicked back into a classic pompadour. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Animal Trainer, Nicholas learned a great deal about his father's area of expertise. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Job, Nature. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Nicholas Northcott, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)14 (+2) 10 (+0)18 (+4)
Skills Investigation +4, Performance +6
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Iolite (30 gp). Moonstone (30 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Kyle Remington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. He has shaved his head bald. He has several tiny topaz earrings on each ear.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Unemployed, Kyle learned a great deal about his father's area of expertise. A gifted student he started as a Guard, but he got bored and became a Unemployed. He has worked as a Unemployed like his father before him.

Motivation: Further expansion of business; and money/treasure

Ideals: Entrepeneur, Logical. Bonds: Rich, Attractive, Job. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Remington, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


William Clive, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy yellow suit. His black hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants to get laid; and he has a crush on the local cook

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Has a crush, Military, Rich. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

William Clive, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)6 (-2) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Healer’s kit.


Social Check DCs

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