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NPC Generator

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Advanced [show]


Simon Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Priest profession.

History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spy job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Job, Poor, Religious. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Simon Ramsey, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of spears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Shy. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Heward Brownrigg, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 sp.


Social Check DCs


Clerebold Weld, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears black cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His silver hair is kept up in a ponytail inside a Stetson hat. This green eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a desert tribe. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He became a Assassin soon after.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Bonds: Job, Immigrant, Nature, Military, Family. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Weld, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 18 (+4)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ernest Harley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His tied-back hair is golden. His ears are large.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up warhammer and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Poor, Job, Immigrant, Nature, Family. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Harley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aldous Winchester, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, marred by sweets. With bright brown hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.

History: He was born in a small mountains village. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Insomniac, Secretive. Bonds: Nature. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Winchester, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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