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Advanced [show]


Roger Harper, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His left hand appears badly burned and disfigured. His long black hair reaches down to his waist. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Map Maker, Roger learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Sabotage a competitor.

Flaws: Racist, PTSD. Bonds: Criminal record, Job. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Roger Harper, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Arcana +5, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp).


Social Check DCs


John Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy tan suit. He has a small bristly mustache and wavy silver hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Banker business at a young age. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Banker.

Motivation: He is content; and further expansion of business

Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Attractive, Family, Job. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

John Garrick, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Carnelian (50 gp). Deep green spinel (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Clayton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he tends to wear a blue poncho over his likewise colored trousers and shirt. He wears a colorful flower in his golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: Miles was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world.

Ideals: Artistic. Flaws: Insane, Impulsive. Bonds: Attractive, Job. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Miles Clayton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)8 (-1) 14 (+2)16 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Red garnet (50 gp). Sard (20 gp). Alexandrite (1100 gp). 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Dustin Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. He has moderate length chestnut hair. His eyes are gray and catlike.

Personality: Eccentric and domineering, Dustin will drive conversation. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has achieved small success as a Barrister.

Motivation: Expand his business.

Ideals: Extrovert, Gifted. Bonds: Rich, Mentor, Job. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Dustin Heiser, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gunter Cason, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Spy uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is cut jaggedly and amateurishly. He has gray eyes and a brown hat with a yellow feather.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Spy, Gunter learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and further expansion of business

Ideals: Impeccable, Entrepeneur. Bonds: Job, Attractive. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Cason, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)15 (+2) 11 (+0)14 (+2)
Skills Athletics +1, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs

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