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Advanced [show]


Charles Willoughby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He usually wears his black robe and has his kukri always slung over his shoulder, and his gloved hand is found clutching a kukri. He keeps his long auburn hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Job, Rich, Religious. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Charles Willoughby, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 5 (-3)7 (-2) 12 (+1)9 (-1)
Skills Persuasion +1, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 10 pp.


Social Check DCs


Norman Myerscough, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and expand his business

Ideals: Justice. Bonds: Rich, Job, Military. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Norman Myerscough, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 5 (-3)12 (+1) 8 (-1)10 (+0)
Skills Athletics +5, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +1

Possessions: 100 gp. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Anthony Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His skin is also unnaturally pale. He has a long brown beard with little hanging trinkets. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Anthony Hadleigh, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Conrad Blakely, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, grey cloak. He keeps his white hair in a flapper bob. His fierce brown eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: The child of southern immigrants he idolized his mother. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He desires power and/or immortality.

Ideals: Persistence. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Conrad Blakely, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Tanglefoot bags.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon his head. His auburn hair, when down, is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His first spouse was a Knight, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Religious, Criminal record, Adventurer, Family, Rich. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Trym Tickle, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 12 (+1)19 (+4)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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