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NPC Generator

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Advanced [show]


Conrad Middleton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. He has a long black beard with little hanging trinkets. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He struck the Weaver job and began his own company from there.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and he's repulsed by the pc

Ideals: Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Conrad Middleton, Male Human Fighter 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His auburn hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gunter hails from a village terrorized by dire rats. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up lance and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Gunter Windsor, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Raymond Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Adventurer. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Raymond Rutland, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)6 (-2) 10 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Shirley, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. His golden hair is lengthy and is close to two feet long. His brown eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Courier business at a young age. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's mother didn't care for him much, and the feeling was mutual. He has taken up work as a Courier and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Flaws: Emotional, Antagonistic, PTSD. Bonds: Job, Rich. Occupation: Courier

Voice: Whispers

Attributes [hide]

Gerard Shirley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Chad Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He keeps his black hair in a flapper bob. He has several tiny emerald earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Flaws: Antagonistic, Racist. Bonds: Immigrant, Rich, Religious. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Chad Bradley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 7 (-2)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Everburning torch. 3 Thunderstones. 3 Thunderstones.


Social Check DCs

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