Patrick Woods, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. He has a silver handlebar mustache and slicked back silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of northern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Poor, Immigrant. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple -1
Possessions: 900 sp. 1 Masterwork Musical instrument. 1 Simple lock. 1 Disguise kit.
Bertram Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is typically in his Brewer uniform. He has a hunchback. He has styled his golden hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He also hits on women, regardless of circumstances.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He struck the Brewer job and began his own company from there.
Motivation: He's in love; and he wants to get laid
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Has a crush, Slave. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 34000 sp.
Gerard Gracey, Male Human [Permalink]
Personal [hide]
Description: This man wears black trousers with brown and white striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Disciplined, Justice. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 9000 cp. Aquamarine (900 gp). Eye agate (14 gp).
Trym Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports pastel clothing, slightly heavier than average wear. He wears his golden hair up. His eyes are brown and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Frederick Washington, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times, and he perpetually has his spear ready. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Opinionated. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Carved bone or ivory statuette (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
