William Shirley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long black hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, William studied abroad. He moved out east to avoid the crime he committed. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of orcs; and revenge
Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Immigrant, Enemies. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp.
Manfred Harper, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with red lining and desert motifs. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born several months after his father was called into army service. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Philantrophist. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Roland Leighton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail, and he perpetually has his bastard sword ready. His hair is cut close to his head. His amber eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.
Motivation: He feels kind of lost in life; and to share knowledge with the world
Ideals: Fighting, Joker, Logical. Flaws: Depressed. Bonds: Poor. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 4 (-3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Tim Ashton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue tunic with black highlights, and long green pants that bunch up around his shoes. His silver hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of a Bather, who enjoyed hunting, Tim was taken on many hunting expeditions. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and to unite with his brother
Ideals: Philantrophist. Flaws: Insane, Secretive, Antagonistic. Bonds: Family, Nature. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 7000 cp.
Lewis Gracey, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, green cloak. He wears his auburn hair down. His green eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: The child of a Carter, who enjoyed hunting, Lewis was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: His relatives are trying to arrange a marriage; and revenge
Flaws: Antagonistic, Addict. Bonds: Attractive, Enemies, Nature, Family. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp. Obsidian (7 gp). Amber (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
