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Trym Haley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Trym Haley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant amber.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: He wants revenge against illithids; and doesn't want to be a barkeep and was forced into it by his family

Ideals: Gifted, Professionalism. Bonds: Family, Job, Enemies. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Gomory Pinkerton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 9 (-1)10 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Lance Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is brown and curly. He has blue eyes and a black hat with a red feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: Born in the west to a Priest, Lance learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a dire rats raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: To settle down with his crush; and wants to open a new tavern

Ideals: Optimist, Philantrophist. Bonds: Job, Enemies, Has a crush. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Lance Tewksbury, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)16 (+3) 8 (-1)14 (+2)
Skills Acrobatics +0, Arcana +5
Senses Passive Perception 9
Languages Common, Auran, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Aldous Wentworth, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a black handlebar mustache and slicked back black hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Aldous Wentworth, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Silver pearl (70 gp). Tourmaline (70 gp). Silver pearl (70 gp). Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs


Hubert Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy white pantaloons and a blue scarf. He wears his hair in dreadlocks. His eyes are violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Antagonistic, Secretive. Bonds: Nature. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Hubert Rayden, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs

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