Kyle Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and carries morningstars. He keeps his golden hair in a flapper bob. He has gleaming, smiling violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kyle took refuge in the large cave and found the beat up morningstar and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Drogo Enfield, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a red suit, black shirt, and violet tie. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His ears are large.
Personality: He dislikes all the random violence that takes place in the west. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Farmer, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Onyx (80 gp). Zircon (80 gp). Bloodstone (80 gp). 1 Masterwork Heavy wooden shield.
Randal Westcott, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with violet pants. He is portly but not overly obese. His chestnut hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.
Personality: He will rave to anyone who will listen. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Seeks redemption; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Enemies, Military, Adventurer, Criminal record. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Tourmaline (80 gp). 1 Thunderstones. 1 Thunderstones.
Bernard Hailey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a tight fitting violet shirt and pants. His hair is auburn, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Dyer like his father before him.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Fearful, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Percival Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He carries a battered halberd and tarnished crossbow as well. His moppish silver hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Percival lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Performer and found it very stressful. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Family, Job. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp.
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