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NPC Generator

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Advanced [show]


Henry Lincoln, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a ceremonial dagger. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.

History: Henry was born with his mother's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Professionalism, Artistic. Bonds: Rich, Attractive, Nature. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Lincoln, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp).


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His chestnut hair is braided into rings. He has brown eyes and a grey hat with a green feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Guy was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: Expand his business.

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Abram, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theobald Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears silk and lounges about seductively. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He struck the Baker job and began his own company from there.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult.

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Job, Rich. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Theobald Wakefield, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. Smoky quartz (50 gp). Jade (80 gp). Iolite (50 gp). 1 Superior lock. 1 Climber’s kit.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. With bright black hair and a scraggly beard. His thin eyebrows rest above his beady amber eyes.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Born in the east to a Carter, Gerard learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Pacifist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Gerard Dumph, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Rose (60 gp). Blue quartz (16 gp). 1 Half-Plate.


Social Check DCs


Drogo Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with black and blue striped suspenders. He wears various colorful collared shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair up. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.

History: Drogo was raised in a hard working conservative environment. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Painter.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Bentham, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp.


Social Check DCs

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