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NPC Generator

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Advanced [show]


Gunter Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Disciplined, Philantrophist, Fighting. Flaws: PTSD. Bonds: Poor. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Gunter Cumberbatch, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Alexandre Deighton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has moderate length blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. By chance he met his brother recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his daughter

Ideals: Artistic, Gifted. Bonds: Rich, Family, Adventurer. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Alexandre Deighton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Harlow, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His blonde hair, when down, is lengthy. His eyes are green and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and to clean up the streets

Ideals: Optimist. Flaws: Hedonist, Secretive. Bonds: Rich, Guardian. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Kody Harlow, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 16 (+3)8 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 1500 sp. Blue sapphire (900 gp). Black pearl (800 gp).


Social Check DCs


Guy Gyula, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black deerstalker hat and black clothes. He wears a deerstalker hat to hide his balding. His blue eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Healer soon after.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Guy Gyula, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 7000 cp. Obsidian (4 gp). 1 Minor magic item.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white wide-brimmed hat and white clothes. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Insane, Depressed. Bonds: Family, Criminal record. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

John Skelton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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