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NPC Generator

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Advanced [show]


Trey Read, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. His blonde hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Bellfounder, Trey learned a great deal about his mother's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Read, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)17 (+3) 14 (+2)10 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Gnome, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears yellow trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has done his best to style his golden hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Nature, Family. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Theodoric Graeme, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 7 (-2)11 (+0)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Norman Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His tied-back hair is golden. He has violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Norman was born in the east. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: He's repulsed by the PC; and to unite with his sister

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Slave. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Norman Denholm, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Aldous Browning, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large brown jacket. He is tall, broad shouldered and powerfully built. His hair is blonde, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Brewer, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Optimist. Flaws: Insomniac, Shy. Bonds: Attractive, Poor, Family. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Aldous Browning, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His top hat is riddled with cuts and holes. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.

Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Shy, Fearful. Bonds: Rich, Criminal record. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

John Blankley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Rhodochrosite (8 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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