Simon Walcott, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a blue coat over a grey low-cut shirt, and a broad hat upon his head. His left hand appears badly burned and disfigured. His hair, while still mostly silver, has prominent grey streaks. He has several tiny amethyst earrings on each ear.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Optimist, Philantrophist, Gifted. Bonds: Rich. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Aquan, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 50 pp.
Roger Carlton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears green trousers with pastel and blue striped suspenders. He wears various colorful collared shirts. His hair is chestnut, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Butcher business at a young age. He worked as a nervous Butcher and found it very stressful. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Athletic, Extrovert. Flaws: Insane. Bonds: Attractive, Job. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 20000 cp.
Odo Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears his auburn hair up. His eyes are green and catlike.
Personality: Eccentric and domineering, Odo will drive conversation. He also has developed a complete distrust of the Performer profession.
History: Born to a Performer, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to open a new tavern.
Ideals: Extrovert. Bonds: Job, Poor, Has a crush. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 90 pp. 1 Half-Plate. 1 Half-Plate.
Wymar Beverly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Regain custody of his daughter.
Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Family, Has a crush. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 4 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Trey Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his quarterstaff ready. His blonde hair is styled in orderly dreadlocks. His eyes are gray.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Humans.
History: Trey was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud
Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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