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NPC Generator

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Advanced [show]


John Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. With bright auburn hair and a scraggly beard. His violet eyes peer out from beneath his Stetson yellow hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the south, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Laborer for hire.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Immigrant, Job, Family. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

John Marley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Red garnet (70 gp). Blue quartz (8 gp). 3 Holy water. 3 Thunderstones.


Social Check DCs


Clerebold Paxton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a broad hat to cover his moderate length brown hair. He has a dull look in his blue eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered east to less war torn lands. He was granted necromantic powers by his dying brother.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Immigrant, Enemies, Adventurer. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Clerebold Paxton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Moss agate (7 gp). Chalcedony (20 gp). Bloodstone (20 gp).


Social Check DCs


Heward Windsor, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is smooth and relatively long. This brown eyed northerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Heward's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Wishes to resurrect an old love; and revenge

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, In love. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Heward Windsor, Male Human Fighter 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Blue star sapphire (600 gp). Jet (50 gp). Star rose quartz (80 gp).


Social Check DCs


Aldous Dumph, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy.

Ideals: Optimist. Bonds: Attractive, Rich, Nature, Criminal record. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Aldous Dumph, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Chad Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Barber uniform. He is muscular with a powerful set of arms. His black hair is greasy and uncared for. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the east, but his parents moved at a very young age to the west. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Chad's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Secretive, Antagonistic. Bonds: Job, Immigrant. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Chad Northcott, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Red spinel (80 gp). Jasper (20 gp). Blue sapphire (600 gp). Lapis lazuli (16 gp).


Social Check DCs

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