Theodoric Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Theodoric was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and expand his business
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Clerebold Kimberly, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Sculptor. He is portly but not overly obese. His auburn hair is braided into rings. His thin eyebrows rest above his beady blue eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Clerebold was raised in a hard working conservative environment. His childhood dream was to be a Adventurer, but he was a colossal failure. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: To protect his home; and expand his business
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 40 pp. Tiger eye turquoise (15 gp). Obsidian (15 gp). Tourmaline (140 gp).
Anselm Morton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a fancy white suit. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Anselm studied abroad. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: To share knowledge with the world.
Ideals: Joker, Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Freshwater pearl (6 gp).
Everard Easton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born at the edge of vast forest. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 31000 sp. Deep blue spinel (300 gp). Citrine (40 gp). 1 Minor magic item.
Guy Winchester, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a long, black cloak, and is pretty ugly. He keeps his auburn hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Flaws: Ugly, Forgetful. Bonds: Job, Poor, Adventurer, Family. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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