Reynard Blythe, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His golden hair is smooth and relatively long. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Reynard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Reynard. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Rich, Criminal record. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Chad Hampton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a pastel wide-brimmed hat and pastel clothes. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north to a Junk Dealer, Chad learned a great deal about his father's area of expertise. After coming to the age of reason, Chad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 6 years later his spouse died after the birth of his son. Heartbroken, Chad never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Military, In love, Enemies. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Auran, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Don Woods, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His auburn hair, when down, is lengthy. His eyes are a pleasant gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with writing.
History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Family, Job. Occupation: Animal Trainer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Robert Lindsey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is still thick. His eyes are likewise gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Soapmaker for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Passionate. Bonds: Rich, Adventurer, Military, Job. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Shane Barclay, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and violet, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Criminal record, Attractive, Military. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 700 gp.
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