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NPC Generator

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Advanced [show]


Odo Rutherford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a custom-built plate barding that's adorned with red lining and desert motifs. He has styled his silver hair well, parting it to the right. This violet eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying brother.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Rich, Nature, Family. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Odo Rutherford, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 9 (-1)18 (+4) 5 (-3)10 (+0)
Skills History +6, Medicine -1
Senses Passive Perception 7
Languages Common, Infernal, Orc, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 400 gp.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His white hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Marston, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Patrick Addington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is dressed in a clean white cloak covering his clean studded leather. He wears a Stetson hat to cover his moderate length brown hair. He has amber eyes and a white hat with a brown feather.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Logical. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Patrick Addington, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)7 (-2) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Roger Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his black hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful wizard made him what he is. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.

Motivation: To find somewhere to settle down; and to unite with his sister

Ideals: Disciplined. Flaws: Forgetful, PTSD. Bonds: Poor, Mentor. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Roger Blakeley, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)13 (+1) 6 (-2)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 19000 sp.


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries a battered bastard sword and tarnished halberd as well. His red hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting, Opinionated, Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Henry Tinley, Male Human Fighter 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 700 gp. Black opal (1500 gp).


Social Check DCs

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