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Advanced [show]


Everard Tindall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and likes to wear ponchos typically of a light green in addition to tight pants. His hair is golden and curly. His amber unseeing eyes seem to look past you.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Everard studied abroad. Cursed with a spirit at a very young age, Everard has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Enemies, Adventurer, Family. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Everard Tindall, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 16 (+3)12 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Azurite (9 gp). Zircon (60 gp).


Social Check DCs


Lance Easton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are violet and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Opinionated. Bonds: Attractive, Immigrant, Rich. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Easton, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 18000 cp. Malachite (10 gp). Banded agate (10 gp).


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars, and his gloved hand is found clutching a kukri. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Bellfounder business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Bellfounder like his father before him.

Motivation: To be a Jeweler again; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Bertram Graeme, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 16 (+3)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Aquan, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Chrysoprase (50 gp). Red garnet (150 gp). Moonstone (50 gp).


Social Check DCs


Trym Rylan, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. His hair is short and red. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Bonds: Attractive, Poor, Slave, Religious. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Trym Rylan, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 8 (-1)14 (+2)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drogo Davenport, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is wearing a perfectly clean shirt and pair of pants. His right leg appears badly burned and disfigured. His auburn hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions.

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Drogo Davenport, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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