Bernard Peyton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears skinny pants and wears a violet and green robe with the hood down. His chestnut hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and he seems to be bored by most things
Flaws: Insomniac, Antagonistic, Mundane, Depressed. Bonds: Nature. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 20000 sp.
Lance Breeden, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are white and perfect.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: Lance was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has worked as a Shoemaker like his father before him.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting, Disciplined, Logical. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2600 sp.
Gerard Halsey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a black suit, white shirt, and black tie. His auburn hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Sage, Gerard learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to unite with his sister
Flaws: Secretive, Impulsive. Bonds: Job, Family, Criminal record. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. Golden pearl (70 gp). Golden pearl (70 gp). Star rose quartz (30 gp). 1 Masterwork Common Melee.
Dustin Wade, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his sai. His hair is golden and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born in the south his family was never financially stable. In his 17th year, his parents were killed by a brigands raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Impeccable. Bonds: Enemies, Poor. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Theobald Dayton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He has moderate length red hair. His gray eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Ploughman job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 sp. 1 Half-Plate. 1 Half-Plate.
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