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NPC Generator

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Advanced [show]


Adelard Tindall, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with tan pants. He carries with him a set of glaives, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is still thick. His eyes are likewise gray.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Adelard was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease, Forgetful. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Adelard Tindall, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 16000 cp. 1 Average lock. 1 Simple lock.


Social Check DCs


Chad Holton, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the south. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Chad Holton, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)9 (-1) 14 (+2)17 (+3)
Skills Intimidation +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 300 gp. Amber (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He receives visions of the future at random moments

History: He was raised in a forest tribe. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insomniac, Insane. Bonds: Nature. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Justin Ansley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean brown cloak covering his clean studded leather. His white hair is knotted and matted. He has a dull look in his amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of southern immigrants he idolized his father. Bertram was born on a far southern island where he grew up under the tutelage of his father, an expert Cartwright. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and a deep hatred of gnolls

Bonds: In love, Immigrant, Has a crush, Enemies. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Bertram Churchill, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 17 (+3)17 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Sardonyx (20 gp). Silver pearl (80 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp).


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. He has moderate length silver hair. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: A powerful brothel owner made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Bonds: Mentor, Adventurer, Family. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Norman Gracey, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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