Simon Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. His red hair and beard is wavy and long. His fierce brown eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a island tribe. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Flaws: Shy, Impulsive. Bonds: Adventurer, Nature, Immigrant. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. Red spinel (110 gp). Jet (110 gp). White pearl (110 gp). 1 Half-Plate. 1 Banded mail.
Reynard Huckabee, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: Reynard was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Ideals: Pacifist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
Possessions: 1 Half-Plate. 1 Half-Plate.
Charles Wharton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a large brown jacket. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Hunter and occasionally as a mercenary.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Selfish, Impulsive. Bonds: Adventurer, Job, Rich. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 6 (-2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Alexandrite (400 gp).
Cory Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear brown clothing when he does not wear armor. He has shaved his head bald. His amber unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Cory hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To pay off his debts; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Disease, Ugly. Bonds: Enemies, In love, Debt. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Aldous Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his blonde hair well, parting it to the left. His violet eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Locksmith in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp. 1 Small steel mirror. 1 Superior lock.
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