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NPC Generator

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Advanced [show]


Godfrey Lindsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears blue painted combat armor at almost all times. He wears his silver hair down. His eyes are a pleasant amber.

Personality: He is extraordinarily eccentric. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Godfrey's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Criminal record. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Godfrey Lindsey, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green coat over a tan low-cut shirt, and a broad hat upon his head. He keeps his long golden hair kept up in a rat tail. His eyes are likewise amber.

Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Jeweler; and to share knowledge with the world

Ideals: Opinionated, Logical. Flaws: Disease. Bonds: Criminal record, Has a crush. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Henry Brandon, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Adelard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He carries with him a set of morningstars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is long and golden with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Criminal record, Immigrant. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Adelard Pinkerton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 10 (+0)10 (+0)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Guy will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Knight, Guy learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He became a Knight soon after.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert, Logical, Gifted. Bonds: Attractive, Job. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Guy Bradshaw, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)16 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Atterton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His red hair is knotted and matted. His violet eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker. Flaws: Shy. Bonds: Adventurer, Immigrant, Poor. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Odo Atterton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 30 pp.


Social Check DCs

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