Patrick Marleigh, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is red, silky, and of moderate length. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Seamstress, his father struggled to pay the bills. His childhood dream was to be a Seamstress, but he was a colossal failure. He has worked as a Sage like his father before him.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Disciplined. Bonds: Attractive, Job, Poor. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Detective uniform. His chestnut hair is braided into rings. This violet eyed southerner is not easily forgotten.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Spice Merchant profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Ideals: Athletic. Flaws: Disease. Bonds: Job, Rich, Enemies. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 18000 sp. 1 Minor magic item.
Gomory Davenport, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, white cloak. He has styled his black hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gomory was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Knight soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Slave, Job. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Solomon Radcliffe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy yellow pantaloons and a blue scarf. His chestnut hair is matted, messy, and big. His eyes are likewise amber.
Personality: He is almost excessively polite to everyone, even when angry. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Flaws: Ugly, Shy. Bonds: Family, Rich, Military. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Solomon Melancon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large blue mantle and cape that has been intricately interwoven into his tan robe. His black hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly. Bonds: Nature, Job, Criminal record. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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