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NPC Generator

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Advanced [show]


Miles Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His red hair is drawn into a tight pony tail with a card scrunchie. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich northern family. He helped his mother out around the business and became quite the natural. After months of barely getting by, Miles managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has decided he is irredeemable.

Bonds: Attractive, Adventurer, Criminal record, Rich, Job. Occupation: Knight

Voice: Whispers

Attributes [hide]

Miles Staurheim, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, constantly wearing a violet suit, tan shirt, and black tie. His brown hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born into a rich family. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He struck the Guard job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and money/treasure

Bonds: Job, Criminal record, Rich, Enemies. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Gyula, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)5 (-3) 11 (+0)16 (+3)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5

Possessions: 100 gp.


Social Check DCs


Dean Acton, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man is well dressed, but even with his fine clothing he looks run-down. His brown hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.

History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: He has a crush on the local Sage; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Poor. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Dean Acton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Bernard Fidget, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His head has been shaved. His blue eyes are slightly larger than normal.

Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a desert tribe. Like his father and his sister before him, after school he went straight into learning to become a Brewer. He has achieved small success as a Brewer.

Motivation: Expand his business.

Flaws: Ugly, Impulsive. Bonds: Rich, Job, Nature. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Bernard Fidget, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)10 (+0) 16 (+3)6 (-2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Geoffrey Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He is bald on top and has large auburn tufts of hair around his ears. His thin eyebrows rest above his beady brown eyes.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Geoffrey Atherton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. Jet (100 gp).


Social Check DCs

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