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NPC Generator

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Advanced [show]


Ernest Enfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in an above average manner. His hair, while still mostly golden, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the south. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and retire the richest man in the south

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Ernest Enfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)8 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Patrick Kirby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white coat over a grey low-cut shirt, and a deerstalker hat upon his head. His hair is auburn and curly. His eyes are likewise amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Poor, Military. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Kirby, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)15 (+2) 7 (-2)11 (+0)
Skills Investigation +4, Survival +0
Senses Passive Perception 8
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Aquamarine (1200 gp).


Social Check DCs


Theodoric Harley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears rags and sports a simple walking cane. His top hat is riddled with cuts and holes. His brown eyes peer out from beneath his top brown hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.

Motivation: To clean up the streets; and to unite with his sister

Flaws: Ugly. Bonds: Poor, Military, Immigrant, Family, Guardian. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Theodoric Harley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp. Tiger eye turquoise (7 gp). Amber (50 gp). Red-brown spinel (50 gp).


Social Check DCs


Lance Soames, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with wide-brimmed hat. He is tall, broad shouldered and powerfully built. He has golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying sister.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Military, Attractive, Enemies. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Lance Soames, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 14 (+2)15 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Citrine (40 gp). Silver pearl (160 gp).


Social Check DCs


Alex Denholm, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is still thick. His eyes, though not visible through his cowl, are gray.

Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a brothel owner, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Alex Denholm, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 7 (-2)14 (+2) 17 (+3)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Orc, Giant
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: Lapis lazuli (5 gp). Rock crystal (50 gp).


Social Check DCs

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