John Perry, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: Born to a Miner, his father struggled to pay the bills. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Ernest Beitz, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket. His blonde hair is singed and shortened. He has gleaming, smiling brown eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Ernest was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Expand his business; and doesn't want to be a spice merchant and was forced into it by his family
Flaws: Ugly, Hedonist. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
Robert Huckabee, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a pastel shirt with thin black vertical stripes and tan pants. His broad hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Servant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Odo Astley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His fierce amber eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Odo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and to protect his home
Ideals: Joker, Philantrophist, Gifted. Bonds: Immigrant, Guardian. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Heward Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long silver hair reaches down to his waist. His eyes are hazel and he is always smoking a pipe.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Heward is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Heward lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.
Motivation: Human compassion; and balancing his hectic life and new adventurer responsibilities is difficult
Flaws: Racist. Bonds: Attractive, Job, Family, Rich. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
