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NPC Generator

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Advanced [show]


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Wentworth, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Halsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his golden hair to look like a famous performer. His brown eyes peer out from beneath his feathered red hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Patrick Halsey, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. 1 Superior lock. 1 Superior lock.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing a perfectly clean shirt and pair of pants. His right leg appears badly burned and disfigured. He has auburn hair. His amber eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Job, Family. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Dalton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Ernest took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: He loathes his own lifestyle.

Ideals: Artistic, Fighting, Gifted. Flaws: Depressed. Bonds: Attractive. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Marlee, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Athletics +0, Deception +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Pink pearl (140 gp).


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large violet jacket. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a tattooed face.

Personality: This man loves music and to teach people music more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by illithids. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To pay off his debts; and someone believes him a fraud

Ideals: Athletic, Artistic, Justice. Bonds: Nature, Enemies, Debt. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Heward Marleigh, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 12000 sp.


Social Check DCs

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