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NPC Generator

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Advanced [show]


Anthony Yeardley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Anthony Yeardley, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Solid gold idol (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Charles Ogden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are hazel and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Optimist, Pacifist. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Charles Ogden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnoll, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man dresses in grey turtlenecks beneath a brown coat with blue slacks, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length silver hair. He has a dull look in his violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Patrick was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined. Bonds: Military, Family, Criminal record. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Ramsey, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Patrick Remington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear white clothing when he does not wear armor. His hair is long and silver with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He has gleaming, smiling violet eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Patrick took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Passionate. Bonds: Poor, Slave, Nature, Enemies, Has a crush. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Patrick Remington, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Royston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is greedy.

Ideals: Fighting, Gifted. Bonds: Rich, Slave, Immigrant. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

William Royston, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 17 (+3)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. Alexandrite (700 gp). 1 Masterwork Common Melee.


Social Check DCs

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