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NPC Generator

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Advanced [show]


Reynard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has moderate length golden hair. His eyes are a pleasant violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. His childhood dream was to be a Baker, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Military, Job. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Reynard Wilberforce, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He dresses in black turtlenecks beneath a green coat with blue slacks. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Mentor, Family. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Shelly, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 6 (-2)9 (-1) 8 (-1)15 (+2)
Skills Persuasion +4, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2

Possessions: 100 gp. 1 Backpack. 1 Simple lock. 1 Hourglass.


Social Check DCs


Arnold Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now owns his own business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Logical, Gifted. Bonds: Job, Adventurer, Criminal record. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Arnold Fawcett, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 6 (-2)9 (-1)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Oakley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east; and money/treasure

Ideals: Entrepeneur, Joker. Flaws: Selfish. Bonds: Rich. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Oakley, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is thinning but still full. He has gleaming, smiling hazel eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Justice. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Anselm Elton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)17 (+3) 13 (+1)13 (+1)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp.


Social Check DCs

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