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Advanced [show]


Gomory Hackney, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely violet suit with black socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized jet on his right hand. He sports a flattop hair cut. His fierce green eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Hackney, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. Jet (110 gp).


Social Check DCs


Henry Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a black collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a silver handlebar mustache and slicked back silver hair. He has several tiny topaz earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he has a crush on the local scribe

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Rich, Has a crush. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Henry Gladstone, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)10 (+0) 9 (-1)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Hugh Law, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Bernard Altham, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His tied-back hair is black. His eyes are hazel and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Bernard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Job. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Bernard Altham, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 30 pp. Chrysoprase (50 gp). Pink pearl (150 gp). Blue quartz (11 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Clerebold Abram, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His black hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Flaws: Shy. Bonds: Attractive, Criminal record, Mentor. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Clerebold Abram, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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