Drogo Beverly, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His black hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them
History: He was born into a rich family. He was an apprentice working in his father's forge. He struck the Carter job and began his own company from there.
Motivation: He loathes his own lifestyle; and he is greedy
Flaws: Shy, Depressed. Bonds: Guardian, Rich, Job. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 14000 cp.
Gunter Brady, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His brown hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gunter was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gunter's homeland. Gunter decided to take the middle way and become a bodyguard. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Extrovert. Flaws: Hedonist. Bonds: Job, Immigrant. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Obsidian (14 gp). Red spinel (60 gp). Jade (60 gp).
Charles Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears white cloth garments or leather armor. He has shaved his head bald. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves writing and to teach people writing more than just about anything. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 9000 cp. Azurite (8 gp). Golden pearl (140 gp). 1 Chain shirt.
Gomory Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His hair is short and black. He has green eyes.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His job bores him to no end. He has decided to make it more interesting.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Mentor. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Anthony Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy brown suit. His brown hair is knotted and matted. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Persistence. Flaws: Disease, Addict. Bonds: Attractive, Nature, Family. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Masterwork Common Melee.
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