Simon Soames, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His long golden hair is drawn into a two foot long braid. He has amber eyes and a white hat with a pastel feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Simon studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and he has money and likes to spend it
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Rich, In love. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2300 sp. Brown-green garnet (70 gp). Moss agate (16 gp).
Gunter Churchill, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He sports a long white beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north. In his 13th year, his parents were killed by a orcs raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Disease. Bonds: Rich, Immigrant, Enemies. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1800 sp. 1 Hourglass. 1 Silk rope. 1 Superior lock.
Charles Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He carries a battered falchion and tarnished morningstar as well. His silver hair is lengthy. He has amber eyes.
Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Farmer, his mother struggled to pay the bills. His divine abilities were realized during a raid on his village. He has achieved small success as a Jeweler.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2100 sp.
Chad Warwick, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His left hand appears badly burned and disfigured. He has black hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Chad was born with his father's beautiful face. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Fighting, Gifted. Bonds: Attractive, Family. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Balimaar Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, tan, dusty cloak. His blonde hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Hematite (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
