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NPC Generator

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Advanced [show]


Alex Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. His brown hair is lengthy. His gray eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful, Disease. Bonds: Rich. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Alex Shipley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


William Darlington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely red suit with brown socks and a vest with buckled shoes. His chestnut hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and balancing his hectic life and new interpreter responsibilities is difficult

Flaws: Mundane. Bonds: Job, Has a crush, Immigrant, Military. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

William Darlington, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Rhodochrosite (11 gp). Blue sapphire (500 gp). Jasper (70 gp). Rhodochrosite (11 gp).


Social Check DCs


Theobald Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. His golden hair is cut short with large spiked bangs in the front. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Bather and found it very stressful. He has set out to sabotage the competition.

Motivation: To pay off his debts; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Job, Debt. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Theobald Yeardley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Sharps, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his bow. His hair is chestnut and curly. He has gleaming, smiling amber eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Justice, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Guy Sharps, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)13 (+1) 6 (-2)11 (+0)
Skills Acrobatics +1, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Godfrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light yellow in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is red. His eyes are brown and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Slave, Adventurer. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Wentworth, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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