William Spaulding, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His hair is golden and curly. His violet unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Immigrant, Criminal record. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 50 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Fire opal (900 gp). Lapis lazuli (11 gp).
Balimaar Heiser, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. His white hair is still thick. His eyes are likewise violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Balimaar was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Body Guard. He now spends his time doing works of charity.
Motivation: Money/treasure; and further expansion of business
Ideals: Joker, Logical, Philantrophist. Bonds: Job, Rich. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Chalcedony (70 gp). Chalcedony (70 gp). 1 Magnifying glass. 1 Masterwork manacles.
Hunter Prescott, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and tends to wear a large brown jacket. His skin is also unnaturally pale. He has red hair. His ears are large.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Beggar business at a young age. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Beggar.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Adventurer, Job, Rich. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Banded mail. 1 Buckler.
Kody Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is a Jackalwere in disguise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family.
Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
Thomas Colton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He usually wears his yellow robe and has his mace always slung over his shoulder. His golden hair is slicked back into a classic pompadour. His green eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Priest, who enjoyed hunting, Thomas was taken on many hunting expeditions. Thomas was born on a far southern plains where he grew up under the tutelage of his father, an expert Laborer. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp.
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