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NPC Generator

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Advanced [show]


Shane Law, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His white hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Religious, Job. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Shane Law, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 11 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Gunter Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, grey cloak. His blonde hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Gunter studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He has a crush on the local Butcher; and further expansion of business

Ideals: Optimist, Entrepeneur, Gifted. Bonds: Job, Has a crush. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Gunter Palomarez, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)8 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Freshwater pearl (16 gp). 1 Masterwork studded leather.


Social Check DCs


Peter Eastoft, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a simple blue robe with grey stripes complete with hood. He wears his hair in dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Eastoft, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelard Rayden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His long auburn hair reaches down to his waist. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adelard's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Adelard Rayden, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Don Hornsby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. He can't help but pocket interesting objects he comes across

History: He was raised in a white middle class family as the only child. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Flaws: Ugly, Insomniac, Racist, Mundane. Bonds: Criminal record. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Hornsby, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 8 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs

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