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Advanced [show]


Aldous Everly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. His golden hair is smooth and relatively long. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Ideals: Athletic. Flaws: Racist, Impulsive. Bonds: Rich, Adventurer, Criminal record. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Aldous Everly, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Chrysoberyl (100 gp). Carnelian (50 gp). Banded agate (11 gp).


Social Check DCs


Trey Kent, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Masseuse uniform. His white hair is greasy and uncared for. His fierce amber eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Trey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Kent, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Miles England, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tan vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His hair is cut close to his head. He has gleaming, smiling hazel eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Miles England, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Red garnet (90 gp). Black pearl (500 gp).


Social Check DCs


Kyle Cason, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His blonde hair is smooth and relatively long. He has brown eyes and a black hat with a tan feather.

Personality: This man loves music and to teach people music more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up shield and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: Wishes to resurrect an old love; and seeks redemption

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Nature, Criminal record, In love. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Kyle Cason, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)9 (-1) 5 (-3)8 (-1)
Skills Performance +1, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hubert Barclay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His brown hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently he has begun working with bootleggers and crooks.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Ideals: Extrovert. Bonds: Rich, Family, Criminal record, Religious. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Hubert Barclay, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs

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