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NPC Generator

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Advanced [show]


Aldous Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood. His hair is chestnut and curly. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Fletcher and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Aldous Fulton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Stealth +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 40 pp.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is black and curly. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west to a Sailor, John learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Sailor for hire.

Motivation: To protect his home.

Flaws: Ugly. Bonds: Immigrant, Guardian, Job, Mentor. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp. 3 Antitoxin.


Social Check DCs


Raymond Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has no hair. He has a dull look in his green eyes.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Servant, but he got bored and became a Gardener. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Raymond Barclay, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Climber’s kit. 1 Superior lock. 1 Masterwork manacles. 1 Spyglass.


Social Check DCs


Anselm Whitby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet armored body suit, with a simple green line shooting up and back down. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Anselm Whitby, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Cotton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and blonde. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Energy wise he seems alert and responsive.

History: He got into the Butcher business at a young age. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Butcher and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Artistic, Professionalism, Athletic. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Cotton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Religion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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