Everard Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and auburn. His face is scarred and worn.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to loving parents in a slum to the west. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Wants to work out more often; and a deep hatred of orcs
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies, Poor, Family. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Gerard Sharps, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black shirt with thin green vertical stripes and brown pants. He has black hair. His green eyes lackadaisically let the world flow into them.
Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gerard hails from a village terrorized by illithids. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor
Flaws: Depressed, Impulsive. Bonds: Enemies, Job, Criminal record. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 23000 sp. Golden yellow topaz (700 gp). Rock crystal (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Reynard Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady green eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3000 sp.
Percival Springfield, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fancy violet suit, he is not a threatening figure. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Percival lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a farmer and was forced into it by his family
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Mentor. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Iolite (50 gp). White pearl (100 gp). Alexandrite (800 gp). Rose (50 gp).
Gerard Nash, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to cover his moderate length brown hair. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable, Gifted. Bonds: Criminal record. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: Freshwater pearl (14 gp). Blue quartz (14 gp).
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