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NPC Generator

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Advanced [show]


Ralf Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His eyes, though not visible through his cowl, are gray.

Personality: Calm and collected, he is a well trained Glassblower. He takes great joy in being the best Glassblower in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and sabotage a competitor

Ideals: Persistence. Bonds: Poor, Job, Slave, Guardian. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Ralf Tickle, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 7 (-2)12 (+1)
Skills Athletics +2, Perception +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Nash, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear grey clothing when he does not wear armor. He keeps his long brown hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and he's attracted to the pc

Flaws: Shy, Fearful. Bonds: Immigrant, Rich, Has a crush. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Gerald Nash, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of magic on his torso. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is thinning but still full. This green eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Bertram Bing, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Simon Stansfield, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and prefers to wear blue pants and tee shirts. His hair is long and white with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Military, Enemies. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Stansfield, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)15 (+2) 14 (+2)7 (-2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item.


Social Check DCs


Heward Warwick, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Miner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Heward studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Miner.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Bonds: Job, Attractive. Occupation: Miner

Voice: American accent

Attributes [hide]

Heward Warwick, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 4000 sp. Obsidian (5 gp). Blue sapphire (1400 gp).


Social Check DCs

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