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NPC Generator

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Advanced [show]


Roland Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to cover his moderate length auburn hair. His eyes are a pleasant gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Roland Cholmondeley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 4 (-3)14 (+2)
Skills Insight -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Compton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Mercenary in town.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Joker. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Guy Compton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 12 (+1)17 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 3 Acid flasks. 1 Antitoxin.


Social Check DCs


Balimaar Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a grey and violet handkerchief worn on his right side. His hair is always cut to a buzz. This green eyed easterner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.

History: The child of eastern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic, Passionate, Gifted. Bonds: Immigrant, Adventurer. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Balimaar Cromwell, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 17 (+3)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Banded agate (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Atterton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a tan coat over a yellow low-cut shirt, and a small hat upon his head. He has a hunchback. His tied-back hair is red. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Miller business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He became a Miller soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Atterton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 10 (+0)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2

Possessions: Just what you see.


Social Check DCs


Gerard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan costume with the symbols of death on his torso. He is muscular with a powerful set of arms. His broad hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 5 years old his parents immigrated from the south. Cursed with vampirism at a very young age, Gerard has worked very hard to control his curse. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people

Ideals: Passionate. Flaws: Ugly, Secretive, Disease. Bonds: Immigrant. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Gerard Brownrigg, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)14 (+2) 6 (-2)13 (+1)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Draconic, Halfling
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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