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NPC Generator

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Advanced [show]


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.

Motivation: Expand his business; and doesn't want to be a junk dealer and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Military, Family, Job. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Skelton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Azurite (4 gp). Freshwater pearl (4 gp). Alexandrite (700 gp).


Social Check DCs


Miles Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries warhammers. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Miles was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Miles Atterton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 10 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. A roughly beaten golden orb (80 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in grey turtlenecks beneath a blue coat with brown slacks and is in decent physical shape. His head has been shaved. His eyes are brown and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Greedy, PTSD. Bonds: Family, Mentor. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dustin Westcott, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 4 (-3)13 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs


Dustin Atterton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. He has a blonde handlebar mustache and slicked back blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in kukri use. He has dedicated himself to building a better world.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Dustin Atterton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2500 sp.


Social Check DCs


Randal Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He carries with him a set of axes on his belt, each one with a opal on the hilt. He wears a deerstalker hat to hide his balding. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting, Logical. Flaws: Antagonistic, Shy. Bonds: Attractive, Criminal record. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Randal Clapham, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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