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NPC Generator

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Advanced [show]


Roland Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear pastel tank tops with red pants. His black hair is long and unkept. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: His religion dominates his actions.

Ideals: Artistic, Gifted. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Mitchell, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Deep blue spinel (300 gp). Alexandrite (300 gp). Black pearl (300 gp).


Social Check DCs


Don Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Optimist, Philantrophist, Gifted. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Don Eastoft, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)4 (-3) 14 (+2)7 (-2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Freshwater pearl (14 gp). Silver pearl (40 gp).


Social Check DCs


Jocelyn Marleigh, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His silver hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: He got into the Bather business at a young age. Through the years after Jocelyn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Jocelyn's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is unsatisfied with his job

Ideals: Pacifist, Persistence. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Jocelyn Marleigh, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Hayden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His brown hair is braided into rings. His brown eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west to a Detective, Patrick learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 2 years.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Patrick Hayden, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 20 pp.


Social Check DCs


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean brown cloak covering his clean studded leather. His silver hair is cut jaggedly and amateurishly. His fierce violet eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Ideals: Gifted. Flaws: Depressed, Forgetful. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Hallewell, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp. Jet (70 gp). Aquamarine (900 gp). Obsidian (15 gp).


Social Check DCs

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