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NPC Generator

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Advanced [show]


Aldous Cornish, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Aldous will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: Aldous was born in the south. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Extrovert, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Cornish, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kyle Marley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear black pants and tee shirts. His auburn hair has been sun bleached extensively. His eyes, though not visible through his cowl, are blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: A powerful slaver made him what he is. Over the years he perfected his riding and shooting skills. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Athletic, Logical. Flaws: Terse. Bonds: Mentor, Nature. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Kyle Marley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)6 (-2) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 5 Acid flasks. 5 Acid flasks. 5 Acid flasks. 1 Everburning torch.


Social Check DCs


Rolf Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of shields, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is silver. His blue eyes peer out from beneath his feathered blue hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Disciplined, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Rolf Lester, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. 1 Half-Plate.


Social Check DCs


Adelard Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered green stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is greasy and uncared for. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken from his home at a very young age. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Adventurer, Religious, Slave. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Adelard Churchill, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Shane Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely brown suit with black socks and a vest with buckled shoes. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Optimist. Flaws: Insane, Racist, Disease. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Shane Dryden, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp.


Social Check DCs

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