Rolf Marleigh, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His hair is short and red. This gray eyed westerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Beggar.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Slave, Job, Rich. Occupation: Beggar
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Balimaar Tewksbury, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tattered old clothes. His long brown hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Interpreter, Balimaar learned a great deal about his father's area of expertise. He worked as a nervous Interpreter and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.
Flaws: Ugly, Insane. Bonds: Slave, Job. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man is dressed in an above average manner. His blonde hair is knotted and matted. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Banker father left him crippled. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Attractive, Family. Occupation: Bellfounder
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 cp.
Norman Branson, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats, and he perpetually has his bastard sword ready. His black hair, when down, is lengthy. This gray eyed easterner is not easily forgotten.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Baker, Norman learned a great deal about his father's area of expertise. A gifted student he started as a Carter, but he got bored and became a Baker. He has been saving his money to try and buy his brother's freedom.
Motivation: He doesn't get along with people that don't share his tastes; and his relatives are trying to arrange a marriage
Ideals: Fighting, Gifted, Optimist, Impeccable. Bonds: Job, Family. Occupation: Baker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 7 (-2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Golden pearl (150 gp). Jade (150 gp). Freshwater pearl (4 gp).
Dustin Cooper, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears just a black suit. His blonde hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.
Flaws: Shy, Fearful. Bonds: Family, Adventurer. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Golden pearl (40 gp). Bloodstone (30 gp). Lapis lazuli (4 gp). 1 Darkwood Buckler. 1 Half-Plate.
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